The new screenshots that further highlight the photo-realistic graphics the close-knit Italian team have been able to create, thanks in part to the power of Unreal Engine. This exclusive feature has Luca share his thoughts on everything from building on his last project, The Town of Light, to how his team have pushed boundaries to deliver a level of immersion like never before. Along the way, she will encounter situations and discover things no one should have to… mortal death was the easy path compared to this one marred by mental and emotional distress which lingers on.ĭeveloper LKA shared an in-depth featurette by Studio head and Martha Is Dead Creative Director, Luca Dalcò. With photo-realism at its core and using advanced texturing techniques alongside full support for real-time ray tracing, Martha is Dead is built in Unreal Engine 4 and is set once again to blur the boundary between gaming and reality by bringing human stories to life amplified with high-level production, cinematic visuals and haunting audio.įans of first-person thrillers will experience a unique opportunity through Martha is Dead, as the game offers a chilling story seen through the eyes of an innocent young woman who is on a mission to find out the truth. Her twin sister, the young daughter of a German soldier must deal with the acute trauma of loss, while the truth of the brutal murder is shrouded by mysterious folklore and the extreme horror of war draws ever closer. Set in Tuscany, 1944, south of the Gothic line, as conflict intensifies between German and Allied forces, the desecrated body of a woman is found drowned. LKAs expertise for delving into complex and riveting subject matter that borrows from both fact and fiction helps to distinguish its development pedigree and passion. Martha is Dead continues LKA’s signature style of deep multi-layered narratives combined with real locations and a mix of history, superstition and psychological distress.
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